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Women in Games Conference 2011
Date: 22nd September 2011
Venue: NH Harrington Hall Hotel, Gloucester Road, London SW7 4JW.
GO TO HERE TO BOOK: http://wigconference2011.eventbrite.com/
2.00 Introduction & Welcome David Smith
2.05 Key Note Speaker Fiona Sperry, Studio Director and VP, EA Criterion Games
How to drive on the wrong side of the road a career in games development
2.40 Jude Ower CEO The PlayMob
Opportunities galore in the serious games industry
3.00 Andrew Tilling, Preseli Partnerships, Professional Career Coach
How to move your career forward, knowing what you want is often the first step to getting ahead, but what comes next?
Introduced by Clare Maddalena, Maddalena Consulting
4.00 Panel Session: How to get into and get ahead in the online and video games industry
Jo Goodson, Jo Wood Consultants and former European MD, Broderbund;
Ali Bergstrom-Allen, Production Lead, Sony Computer Entertainment;
4.45 Award Ceremony European Women in Games Hall of Fame, sponsored by Electronic Arts. An award voted on by members of the WIGJ LinkedIn group
Presented by Alison Cressey, Open Sauce Marketing and former European MD, Activision
5.00 Speed Networking Event (12 x 5 minute meeting slots with other delegates)
6.00 to 8.00 Networking drinks & canapes.
Fiona Sperry, Studio Director and VP, EA Criterion Games
Fiona Sperry is the Studio Director and VP of Electronic Arts' UK studio Criterion Games, based in Guildford. Criterion Games has made titles like the Burnout series and Black
After graduating from University College London with a History degree, Fiona joined the burgeoning world of electronic publishing and multimedia in 1991 at publishing giant McGraw Hill. She joined the games industry in 1997 in the middle of the PlayStation explosion, working for what was then called Criterion Software, owned by Japanese company Canon. She directed and produced the company's launch title for the Sega Dreamcast, the futuristic racing game "Trickstyle" published by Acclaim Entertainment. Fiona took over running the videogames division in 1999, renaming them as Criterion Games and moving the company into mainstream console game development.
As Sony launched the PlayStation2, Fiona was at the head of two development teams. One producing a new game for Sony Computer Entertainment "Airblade" and a new racing game called "Burnout" for Acclaim Entertainment. The "Burnout" franchise grew to be one of the world's leading racing titles and has since spawned six successful sequels. In 2004, the company was fully acquired by Electronic Arts. One year after acquisition, Fiona took the role of General Manager of Electronic Arts Europe, and oversaw the development of games such as "Burnout Revenge", "Harry Potter and the Goblet of Fire and new Criterion Games IP, first person shooting game "Black."
In 2007 Fiona returned to the helm of Criterion Games, directing the development of "Burnout Paradise." The game achieved global success and is best known for its powerful open ended game design, pioneering use of social and online play and industry leading use of digital publishing and year long release of downloadable content.
In 2009, Criterion took on EA's "Need For Speed" franchise and her latest game is the BAFTA award winning "Need For Speed Hot Pursuit." This game won widespread critical acclaim and commercial success for its innovative friends-based online technology, known as Autolog.
Andrew Tilling, Preseli Partnerships, Professional Career Coach
Andrew Tilling is a coach with 20 years experience in helping people use creative thinking to expand their level of influence and make a real difference. Armed with a comprehensive problem solving tool kit, Andrew has supported innovation with a broad range of clients including UCA and the University of Surrey, campaigning organisations like Amnesty International and Friends of the Earth and community projects like The Barn in Farnham, a creative arts club and social enterprise. He is the founder of the Preseli Partnerships, providing team coaching to organisations looking to use creativity to achieve growth, coupled with measurable impact in the world.
Women in Games 2011 Conference Organiser
Women in Games Jobs
Women in Games Jobs (WIGJ) is a "not for profit" company that works to recruit more women into the games industry by promoting role models and giving encouragement and information to those women seeking to work in games. It also campaigns to make the games industry a more attractive field for women, both for new entrants and to retain women already working in the industry.
WIGJ Contact: Samantha Ambridge, firstname.lastname@example.org
Press enquiries: Clare Maddalena, Maddalena Consulting
Phone: 07908 949419
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