Places to Stay
Women in Games Conference 2004
University of Portsmouth
Portsmouth, United Kingdom
Thursday 10th and Friday 11th June 2004
More coming soon....
Sheri Graner Ray
Sheri is the author of 'Gender Inclusive Game Design: Expanding the Market'. She is currently Senior Game Designer for Sony Online Entertainment in Austin, Texas, USA. She is also co-chair for the 'Women in Game Development' Special Interest Group of the IGDA (International Game Developers Association). Before joining Sony Sheri ran her own development studio, Sirenia Software, and prior to that was Director of Product Development for Her Interactive. She has also worked as a writer and designer on the Ultima series of games for Origin Systems.
Camilla Lyngbo Hjort
CEO and Head of creative development in Pinkfloor A/S
Born 4/9 1972
Masters degree at University of Copenhagen – Modern culture and communication
1998-1999 In charge of “Emotion and Immersion in Interactive Media” - a series of international design workshops at Designskolen Kolding
1999-2000 Project manager at “Betalab”. A laboratory for new digital media concepts at DR
2000- Partner and Co-founder of Pinkfloor. CEO and Head of creative development
2003- Pinkfloor A/S becomes an Egmont/Nordisk Film subsidiary. The PowerBabe crossmedia brand is in development for worldwide launch, and includes The PowerBabe Game for Internet, mobile and Playstation as well as The PowerBabe Show for TV, The PowerBabe Book etc.
Senior Lecturer, School of Cultural Studies, University of the West of England.
The Body, Cyberculture, Gender and Technology, Computer Games and Play. My teaching interests are in the relationships between bodies, machines and technoculture and relationships between play, computer games and technological competence.
2003 - 2004 AHRB funded research leave to complete a book on Computer Games as New Media (with Jon Dovey, University of Bristol) and to complete a chapter on female Quake players, female games artists and the politics of subversion.
"Relating Theory to Practice: Some Interim Reflections on PGCFHE" published by the Journal of Learning & Teaching
"Lara Croft: Feminist Icon or Cyberbabe? The Limits of Textual Analysis" December 2002 Game Studies www.gamestudies.org
'The Girl Issue' special edition of Edge Computer Games magazine February 2003.
"All Human Life is Here: Clan Lord and the Politics of Persistent Worlds" Review essay for Tekka online publication www.tekka.net
"Psycho Men Slayers: Illegitimate, Monstrous & Out there: Female Quake Clans & Inappropriate Pleasures", in Hollows & Moseley & Read eds, Feminism in Popular Culture Berg, 2005.
J. Dovey & H W Kennedy Game Cultures: Computer Games as New Media, Open University Press, Winter 2004.
S. Giddings & H W Kennedy "Games as New Media" chapter for J Rutter & J Bryce eds, Understanding Digital Games forthcoming July 2004.
Managing Director of Just Add Monsters.
Nina entered the games industry eight years ago joining Millennium Interactive as a graduate artist. She spent two years modelling and animating MediEvil's quirky in-game characters. At Sony, Nina worked as a Lead Artist later to become Art Manager for the Cambridge Studio. Working to strict deadlines, she recruited and deployed art resources across internal and external projects, including the BAFTA award winning MediEvil2. Upon founding JAM, Nina was primarily responsible for project management and art direction as well as company strategy. JAM soon recruited an exceptional Lead Artist for Kung Fu Chaos and Nina was able to focus on the role of Producer, delivering the title on time and on budget. She strongly believes in working closely with publishers maintaining an open and candid dialogue throughout the development process.
Aleks Krotoski has worked on the periphery of the games industry since 1999, first as a reviewer on Channel 4's Bits and Thumb Bandits and later as a games-in-society commentator for The Guardian, Edge, PSNext and BBCi.
She is studying the interactive entertainment medium as part of her MSc and PhD in Social Psychology at the University of Surrey, focussing on the effect of play in Massively Multiplayer Online Role Playing Games on personal identity, attitudes and Real Life behaviour.
Aleks regularly speaks about the potential role of women in the games industry at organisations as varied as Microsoft and the British Screen Advisory Council. She is the Resource Coordinator for the Women in Games Development Committee, part of the IGDA, and sits on the steering committee of the Edinburgh International Games Festival.
New Media Project Manager at Wired Sussex, in charge of their Game Girl initiative; a unique project which has been developed to give students a real life taste of games development and help increase the number of women attracted to the industry.
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