Ambient Quest AMBIENT QUEST: PIRATE MOODS
Keep your pirates happy in this pervasive RFID game

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Ambient Quest Pirate Moods was designed by Mark Eyles and developed by Neil Dansey, Ruiying Wang and Andy Bain.

Make your pirate happy by balancing these:
 - Timber-Canvas
 - Rum-Food
 - Gold-Cannon balls
Collect these supplies by holding your pirate card near the poster boards.
When your pirate is happy hold your pirate card near the ‘fire cannons’ board to defeat the attacking kraken!

Ambient Quest Pirate Moods was first played at the University of Portsmouth on 11th December 2009.

Find out more about ambient games and Ambient Quest here: Ambient role playing games: towards a grammar of endlessness and here: slides for a presentation on ambient role playing games

Please contact Mark Eyles with any thoughts or observations on Ambient Quest or ambient games. The Ambient Quest games were created primarily as a tool for academic research, though there seem to be possible future commercial applications for ambient games. Research into ambient games is continuing at the University of Portsmouth.

Images from Ambient Quest: Pirate Moods

Pirate Cards RFID cards Pirate electronics Pirate equipment Pirate Moods diagram
More pirate equipment Yet more pirate equipment Pirate players Pirate screen

About Mark Eyles:

Mark is a Principal Lecturer in the School of Creative Technologies in the Faculty of Creative and Cultural Industries at the University of Portsmouth where he lectures on games. Before joining the university he spent 22 years working in the games industry, from 1981 to 2003.

Contact details:
Dr Mark Eyles
School of Creative Technologies
University of Portsmouth
Eldon Building
Winston Churchill Avenue
Portsmouth PO1 2DJ
United Kingdom
Telephone: (44) 23 9284 5468
Email: mark.eyles@port.ac.uk
Personal website: www.eyles.co.uk
Work website: www.port.ac.uk/games

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